They make no noise besides the occasional scream on rides. What's more, they show no emotion, which is unnerving. The landscape textures in the game aren’t much better, looking flat with odd lighting that doesn’t add any sensible depth. To top it off, the animations are choppy and the characters will sometimes jerk around in odd, nonhuman ways. If you compare the visuals to Planet Coaster, RCT World just doesn’t look as good. Where it is flat and odd in RTC World, the scenery in Planet Coaster looks fantastic and well textured. The coasters are detailed with moving parts that work together to make the rides seem realistic. The textures are also nice and add another layer of realistic depth to the game, which shows the effort that went into making it. And best of all, there’s actual emotion in the park visitors they move and respond like people at a park would. The BuildsĪlright, so maybe you don’t really care about visuals? After all, the game is meant to be a builder, so you’d rather focus on how the creation gameplay works. In addition to the old piece-by-piece construction mechanic, there is another method of laying down paths and tracks by mouse scrolling and clicking. You can control the rotation angles, lengths and directions of the tracks and pathways like this, but it’s finicky as hell. Sometimes the gridlock system won’t let you place a pathway where you want to place it - even though it's right there on the flat ground. Other times, the game doesn’t let you connect pathways or turn them a certain way. Do you want a nice pathway connecting from a ride to another path? Don’t be shocked if you get a wonky-looking road instead.
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